rules
These rules exist so the history you write here is worth reading. Everything a nation does to another nation — betrayal, espionage, economic ruin, conquest — is politics, and politics is legal. What follows is where politics ends.
conduct & fair play
The non-negotiables. They apply everywhere, all the time.
staff
Held to a higher standard, not a lower one.
chat & community
In-character rivalry is welcome. Cruelty to the person is not.
nations
Something you build and announce, not a menu command.
land & borders
Land belongs to whoever can hold it. The Dynmap is the source of truth.
gameplay
How griefing, killing, and looting work in peacetime.
war
Legal, public, and supervised. Begins with a declaration, ends with a signed treaty.
the war system
Wars are fought province by province, in supervised turns, until one side holds nothing left to lose.
Tile types
- Metropolis
- Big cities or industrial centers. Attackers absent over 15 minutes lose the battle.
- Town
- Small towns or individual bases. Attackers absent over 5 minutes lose.
- Outpost
- Isolated towers, roads, rails. If attackers are absent at any point, defenders win.
questions?
Declarations, treaties and appeals all happen on Discord — #nations, #international-affairs, #domestic-affairs and #admin-logs are there.
Join our Discord Rules questions, appeals & announcements